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Design Factor
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Description
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Infotainment
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Both information and entertainment should be offered in a relaxed way (Livaditi et al. 2003)
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Interactivity
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Current television patterns of use are passive, but interactivity can improve certain television experiences (Vorderer 2001; Lee and Lee 1995)
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Content Patterns
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Television viewers are accustomed to stories and characters in contrast to computer users who prefer objects and actions (Nielsen 1997; Lekakos et al. 2001)
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Personalization
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Television provides shared experiences that people can talk about, which contrasts with the effort for personalization (Lee and Lee 1995)
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