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papers > bushnell96
Nolan Bushnell (1996).
Relationships between fun and the computer business.
Communications of the ACM, vol.39, no.8, pp.31--37.
http://doi.acm.org/10.1145/232014.232025
Abstract
Whimsy and fun are often the precursors to powerful tools that are used later for more serious applications. A project at inception might not be useful because of lack of infrastructure or incomplete refinements. The automobile and airplane were considered toys before they were reliable and safe. Now they represent a dominant force in the transportation business. The computer game has filled a similar role in being the incubator for many innovations that drive the usefulness of the computer. This article will describe this roledeveloping a set of technologies, interaction styles, and social transformation that contributes to the computer field. We begin with a brief historical discussion and then consider some future possibilities
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